IInputService

Input Service

Interface

Service for handling all input related functionality.

Remarks

To use this service, you must first call StartAvatarInputCapture, StartVehicleInputCapture, or StartCompleteCustomInputCapture. These methods will start capturing input and calling the listener methods when an overriden input event occurs.

Methods

PlayVibration(float, float, float)

Activates vibration with the given frequency, amplitude and duration. (VR and mobile only)

ReleaseInputCapture(IInputActionsListener)

Releases input capture for the given listener.

SetEmoteBindingsEnabled(bool)

Enable/disable being able to play emotes from keyboard keys or controller button bindings. Enabled by default.

StartAvatarInputCapture(bool, bool, bool, bool, IAvatarInputActionsListener)

Starts overriding input for the avatar.

StartCompleteCustomInputCapture(IInputActionsListener)

Disables default Spatial player input including camera control and mobile on-screen controls

StartVehicleInputCapture(VehicleInputFlags, Sprite, Sprite, IVehicleInputActionsListener)

Sets the input capture for the vehicle.

Events

onInputCaptureStarted

Event fired when input capture has started.

onInputCaptureStopped

Event fired when input capture has stopped.